May 2019 Subscribe  |  Archive
 
 
Welcome
 
In this edition, we introduce an example of embedding Artificial Intelligence (AI) in a curriculum program, a school story showing how digital pets were used to learn about  Digital Technologies and more.
 
If you'd like to get in touch, contact our team at digitaltechnologieshub@esa.edu.au. You can also follow us on Facebook and Twitter.
In this issue
 
 
Applying ethical understanding to AI
 
Artificial Intelligence (AI) has become more common in computing applications. While there are many positive aspects to AI technology, its use also raises some concerns. For example, when things go wrong in an application powered by AI, who is ultimately responsible? Ethical issues like this one make for valuable class discussion and exploration of different viewpoints and assumptions. This type of learning can leverage the general capability of Ethical Understanding.
 
The DT Hub is developing new content and curating resources on AI, such as the one below, to help you include this emerging technology as part of your curriculum program.
 
What would my preferred AI future look like?
Malyn Mawby, Head of Personalised Learning at Roseville College, explains how she implemented project-based learning (PBL) with her year 10 class to explore AI. Through the PBL task, students selected an area of interest and investigated what is possible, probable and preferred.
 
 
Image credit: Clark Burt
Inclusive Digital Technologies lesson plans
 
The DT Hub has advice about how to offer Digital Technologies lessons that are inclusive, and provides suggestions about functional adjustments that can be made for students with a disability.

For examples of functional adjustments that can be made to existing lessons, refer to the disability categories. For new lessons, take a look at some of our modified inclusive lesson ideas. Read the real school story below to see an inclusive Digital Technologies lesson plan in action.
 
Digital pets at Ashwood
Clark Burt explains how a P–12 specialist school catering for students with mild intellectual disabilities uses digital pets (robots) to differentiate the Digital Technologies curriculum.
 
 
New lessons in Digital Technologies
These lessons – kindly provided by Tasmanian teachers Trudy Ward (Clarendon Vale Primary School) and Cindy Thornton (Flinders Island District High School) – are great examples of how to implement a Digital Technologies lesson.
Years 3–6 integrate science understandings and computational thinking to solve a problem about sustainable watering practices.
Beeswax wrap project
Years 5–6 integrate Design and Digital Technologies using the context of a community project on minimising waste.
 
Years 7–8 students are set a design challenge to create a program to automatically switch on an air conditioner.
 
 
 
Upcoming webinar
Programming: a series of lessons

29 May 4.30 – 5.30 pm AEST

Jason Vearing takes us through our new programming resources for students who may be transitioning from visual programming to test-based programming, using a general purpose programming language.

He’ll explain the overall structure of the lessons, starting with producing an output, storing data in variables and getting user input with easy-to-build programs. Jason will also go through the next step of making the same text-based programs into simple graphic user interfaces (GUI).
 
 
Australian Computing Academy (ACA)
The Schools Cyber Security Challenges are free, classroom-ready student and teacher resources that are designed to promote cyber-security skills, and that are aligned with the Australian Curriculum: Digital Technologies and the ICT general capability. The challenges also raise awareness of the growing opportunities for careers in cyber security.
Image credit: © Australian Government Department of Education and Training. Creative Commons BY 4.0.
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School Leaders